![]() One example is a wolf cub that has been left to fend for itself after its mother has been killed and so the Bergsons help protect the creature, then bring it home with them to tend to its wounds.Įach dungeon is procedurally generated, and so you’ll never play the same one twice, with the order of rooms altered, enemy types changed, and side quests ever-changing. It also works the other way with story elements being brought back into the home. Sometimes you’ll even get to bring the story into the dungeons with you as there’ll be certain quests to fulfil and items to collect. These aren’t just some pixelated characters with skill trees, time has really been taken to flesh them out and give them substance and soul. You’ll get to see how the Bergsons unwind, and how they think and feel by hovering over each room. ![]() These choices continue to crop up as you play, progressing through the dungeons, fighting back the Corruption, moving from place to place, as each Bergson steps in to help.Īnd there’s this ever-growing sense of continuity and family, building bonds and dealing with day to day personal problems. His daughter just wants to help and do her part, and so, suddenly, the player is presented with a choice. At first it might seem you’ll just be hacking, blocking, dodging and slicing enemies with a big old sword from end to beginning, but then John stumbles into his daughter, Linda, an expert markswoman. The spirits will then reignite the crystal at the centre of Sanctuary and open a door to the Corruption.Įach Bergson responds to this very differently, and the game begins with you playing as John, head of the house. This Sanctuary allows the Bergsons to travel between various lands in order to claim Rea’s three spirits. Most of the story takes place at the Bergson’s home and their Sanctuary. Now, unfortunately, grandmother Margaret has observed that the Corruption is back, and so a new generation of Bergsons find themselves emulating their ancestors to try and do what they once did. You follow the story of the Bergsons – a legendary band of relatives who, many generations ago, worked together to fight back the Corruption which plagued Mount Morta, the landmark they are custodians for. For one thing, there’s a really intricate, heartfelt story driving this forward, where characters are thrust into the spotlight in unexpected – sometimes tragic – ways. It’s essentially a dungeon-crawler where you hack and slash through spiders, goblins, and trolls, while picking up tons of loot.īut Children of Morta is so much deeper than that. ![]() So, basically, if you love Diablo, you’ll adore this. I’ve always been a fan of the game, but I guess I’ve got a newfound appreciation for what Dead Mage have achieved. I played it a lot when it first came out, but since picking the game up on Switch again, I’ve found it’s just one of those titles better suited to handheld play. Rounding off the free updates will be the Temple of the Endless, which adds a horde mode endless combat option to the game's classic hack-and-slash action, and the Treasure update which will bring 30 new items including Charms, Divine Graces, and Divine Relics.I’ve been spending a lot of time with Children of Morta lately, in light of its extensive content roadmap and major new updates. This will mostly be a benefit to PC players as console players already enjoy split-screen co-op, but we imagine it will also be used by Switch players too. RELATED: Children Of Morta Is Poised to Be The Next Indie Mega-HitĪfter that will come the much-requested online co-op update, The Fellowship Sanctuary. We know nothing about who that character could be, but it will surely add another unique class to try. The third free update will add a totally new playable character to the Bergson's House. Along with the Setting Sun Inn will come "random encounters" which should also shake up the story a bit. Next will come the Setting Sun Inn, a new game+ mode that allows players to keep playing with unlocked characters, skills, and all workshop upgrades.
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